The renamed Sony NGP in winter will cost $ 249 and will come with a number of social networking features for gamers
So, as widely guessed in the media, the Sony NGP is now called PlayStation Vita and it's launching this winter, with a Wi-Fi-only model at $249 (?151) and a 3G and Wi-Fi model at $299.
The award announcement drew cheers from the 6,000-strong audience at the Sony 's E3 press conference on Monday - many experts predicted the console would debut at $ 349 or more.
But it 's not only lower than expected price that the console is in very direct competition with the Nintendo 3DS - Sony would like multiple functions of Vita, which correspond closely with the rival machine highlight.
Social networks, for example, is an important functionality. The unit comes with a service called closeness that you compare with other nearby Vita owners to connect to trophies and can come to socialize. It 's very similar to the 3DS street right concept, which automatically swaps data between the game consoles as players pass in the street.
Vita is also a chat system called party room, the owners enjoy talking with other players via a headset can provide. It 'll work on games, so that colleagues still talk, if they' re both playing different things - a key social element in the early success of Xbox Live.
Introducing Vita was Sony Computer Entertainment CEO Kaz Hirai also like to point out the Gadget 's front and rear-facing cameras, and the potential for augmented reality gaming.
"We 're confident that PlayStation Vita is the first product that really the line between interactive entertainment software and your life experience," he said. And yes, Nintendo 3DS offers Augmented Reality functionality, which issued in the six AR-free mini-games that come free with the console.
There were some very popular game demos at the event also. We saw a level of Uncharted: Golden Abyss, a Vita-exclusive spin-off from the hugely successful PS3 action-adventure series. Set in and around a crumbling temple, it 's graphically extremely strong, with advanced visual effects such as water-modeling and dynamic lighting to create a densely detailed and atmospheric conditions.
Developer Sony Bend Studio has sent a dual control system that the players choose the PS3 for the classic controls, or a new set of options can be integrated Vita.
For example, players can draw with the touch screen for combat, tapping an enemy or the environment from various moves. We 're also a section where hero Nathan Drake has a treacherous rock wall appears scale, the motion can be used to direct it left or right to be - players simply tilt the console. When run on a precipice, a tap on the screen do a jump, and when navigating along towering projections on the wall and wiped the screen makes Nathan swinging from one to another.
It 's also a new mode that allows you to plot a climbing course for the character, allowed by a route on the screen, then lifts the arm and the relevant steps.
Sony also mentioned that the panel 's innovative touch pad used to come back, but wouldn' t, as I said. And again, most actions are also carried out with the keys so luddite joypad jockeys can only with what they do stick.
Another exciting announcement was made Ruin (working title), a top-down action role-playing as amended, for both CV and PS3. Reminiscent of a slightly lighter, more playful Diablo, it 'sa classic "explore the dungeon, fight the bad guys and grab the loot' experience, but with some elements of social connectivity.
It seems that there are multiplayer elements of the main mode, allowing players to pop into each others' games, helping or hindering whoever they find. Yep, sounds like Demon's Souls, but apparently Ruin also features Twitter connectivity, and a sort of Tower Defence feel, with players building lairs that have to be protected against incoming invaders these lairs get more powerful as the player progresses and earns more loot.
But here 's the amazing part. Both the PS3 and the Vita-use versions of a cloud-based game store mechanism, and they 're compatible with each other. This means you can play the Vita-version on the bus, save it, and when you get home, take in the same place on the PS3. Apparently, saving and loading of the cloud is extremely fast, and it 'sa really need, in addition to the usual interplay between handheld and home consoles (although, of course, you' ll need buy both versions of the game, unless the PS3 one is a free download).
Another audience to like about the press conference was the revelation that Street Fighter X Tekken, the fighting game that combines the two biggest franchises in the genre, Vita is coming. Producer Yoshinori Ono came to show to the stage that showed the game and how the touchscreen can be used to access can move.
He also revealed that the game appareance a guest of Cole, the lead character in superhero adventure inFamous function. His electrifying attacks and flying kicks fit right in, as it seems.
There were also two remakes of classic Vita PlayStation titles. Sony is building a new version of its popular racing game ModNation Racers, with a design-your-own-control option that uses the touch screen is an intuitive drag and drop functionality. Track selected pieces then thrown on the screen and corners are created by tilting the console at the required angle.
Awesome, can the rear touchpad tapping on the mountains around the tracks (the longer you press, the higher the peak) to build, while the front screen can be pressed to wells that are filled with water to create lakes can create be. And if the CV version is released, players will be able to download the 2m tracks already created the PS3 version.
In a similar vein, a beautiful version of Vita-physics-based platformer LittleBigPlanet, the touch controls to build your own mini-games and levels more easily. A short trailer showing the motion controls used to scroll around a barrel on the screen while at it 's also possible to take photos and use elements of the images to provide the environment, or even create enemy characters. We 're shown, a player who has a photo of a girl who cut her hair and she as a pair of legs for a marauding giant.
Of course, many games journalists emerging after the two-hour show even more skeptical that it 'sa mass market for another specialist handheld games console. But Vita is for all the right bases, innovative use of familiar elements such as touch screens, cameras and accelerometers, forging useful links with the PS3.
Have Oddly highlighted Augmented Reality as a selling point, showed Sony off very little of this functionality (although, for example, was demonstrating an AR-beat 'em-up called Reality Fighters, which uses outside camera to your real-world environment into an arena for the characters to the fight), but more news will no doubt trickle out through the rest of E3.
For now, Vita is a curious fact that on the verge of winning larger audiences than many can be expected.
- E3 2011
- Games
- E3
- Sony
- PlayStation
- Handheld
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