วันศุกร์ที่ 14 กันยายน พ.ศ. 2555

at gamescom, we caught up with Media Molecule, the developer behind one of the games during the series, Tearaway

reflection on the fact that every conceivable type games there, as developers of all kinds imaginable collective character. Guildford-based Media Molecule there at the end affectionate, more spectrum available to developers in general seemed to float above it can be a ruthless, cynical scene.

made his reputation in the back of two iterations of the irresistible charm, but highly innovative, LittleBigPlanet, and finally at the Gamescom was ready to unveil a new IP address.

Called

Tearaway and built exclusively for the PS Vita, made a huge splash by appearing combine Arts and Crafts original LittleBigPlanet kindness more conventionally structured work platform game. We managed to catch a group of drivers of Media Molecule, and wrest the precious time with Tearaway.

Tearaway is significantly Chief Designer Rex Crowle baby - So how would you describe it? "It contains a lot of different concepts, but in essence is an adventure game in which you guide the character called Iota, a messenger with a message unique to you in your head. And you take through a world of paper to get this message. But it is a bit of a buddy movie that you, the player, are essentially a character in the game are a god as the celebration of his world, and helping this adventure. "

puts his fingers in

When Media Molecule Tearaway presented at the Sony Gamescom press conference, two aspects were highlighted. Firstly, as suggested Crowle, while the game world is made of paper, like Iota, whose headquarters is just dull. And second, to play with the concept of real objects seem to be able to enter the virtual world - for example, you will be able to push the fingers apparently, by the back touching the PS Vita one particular group the world of the paper surface to create obstacles Iota Cyclops enemies.

Dave Smith, Technical Director of Media Molecule, gave an overview of the state of mind of the developers describe Tearaway starting point: "It all started when we first practice with the Vita and I just wanted to see pushing fingers in a game world, because it is something you can not do on any other device.

"I'm always frustrated by the interaction face-touch -. I feel like I'm kicking the glass box and I can not really go and then worked on how we could make such an environment for interaction and the role seemed to be the ideal support as it is very sensitive to touch. And it can be very subtle or dramatic, depending on the type of influence you have. enter more than one phase of game jam, which emerged around the idea that this character is out of this world, and the celebration of it. "

Crowle extends the theme of your fingers in the world Tearaway "When you try it, not really a mysterious valley most people play with it for 30 seconds, is as follows:. 'Hey, is my finger. "He confirmed that there will be a kind of design-your-finger process before playing the game:" There will be different shaders, different skin tones, different women and men - One of the best things that time Dave angle of the mesh to. knowing that his hand would be. So if you can set it as right or left handed, the effect would be even better. "

divine powers

Another aspect of the game infinitely interesting is that you can print and paper style origami animals you are Tearaway. Evans said: "I think it's really powerful Some people are like crazy on it, and will build hundreds of these things are different classifications of models in the game - for example, a one-star rating, it be alone ... When paper to take part of this game in the world and have left out: it is a reminder of the adventure they had "

creative director Mark Healey added: "This is pretty much how the concept art of the game is done - it is done physically» Items Crowle with:. ".. I think everyone in the team did something office has become more of a risk of fire, as we have been created in the world"


Find best price for : --Galaxy----Mario----Super----Miyamoto----Healey----Mark----Evans----Alex----Vita----Crowle----Tearaway----LittleBigPlanet----Gamescom----Molecule----Media--

0 ความคิดเห็น:

Blog Archive