วันเสาร์ที่ 30 กรกฎาคม พ.ศ. 2554

We were in March's Game Developers Conference in San Francisco that Risen is provided 2 to be told a "full pirate role-playing game." For the team at Piranha Bytes, what 's required to obtain a full-blown pirate RPG ?

DO: Wow - where do I begin? 'S start with the general scope (aka, the recipe), and then we' Let \ ll talk about the building blocks (aka, the ingredients). What 's usually required to create any good RPG is an immersive game world with interesting characters, the player offers a compelling backdrop to happen for the gameplay in. What makes it "Pirate'? Primarily reflect the architecture, the culture of the pirate has, so everything you see in the game to the period we want to convey to the players and the lifestyle of the pirates fit. Pirates don 't rely on civil engineers to build their houses, so everything looks a bit improvised and chaotic.

Second, you need to fit a language and tone of the game during the setting. Pirates in the Risen 2 live in the dark world, to live like a pirate does talk like a pirate. Third, does the weapons we give the player the setting as well: muskets, clubs, swords, pistols, bombs, powder kegs, coconuts, and parrots. Yes, you read that correctly - you can start your own parrot on the people to annoy them and knock them unconscious with coconuts. And last but not least, you can create your own weapons and alcohol from the items you collect during your adventures and crafts.

Each NPC has their own daily routine for you complete with your daring to interfere.

GS: We were told in March that Risen 2 will take place across numerous islands, rather than on a single landmass, and that there would be some as-yet undisclosed means of transporting your pirate hero and his companions to and from different islands. Is it safe to assume that this method of transportation might be some sort of ship, perhaps of the pirate variety, as it were? If Risen 2 were, in fact, to have a "pirate's ship," if you will, what other purposes would it serve? Customizable housing? A quest hub? A crafting hub?

DO:

In Risen 2 she will not only return, but will also have a reunion with her father, one of the mightiest pirates of the southern seas. Another example of a companion character would be Venturo, who is a soldier from the Inquisition and who shares their basic values but is fed up with all the discipline of the order. All characters who are with the hero will have a different skill set, so Patty, for example, is a very talented melee fighter, whereas Venturo will support the player with his musket. Additional skill sets will even include pairing up with a character who can heal you, or someone who loots killed creatures for you.

DO:

In the case of Risen 2, Piranha Bytes now has all the preview tools from Wizarbox in their development environment to see their creations on the different platforms immediately, which gives us a lot more iteration cycles to get the game right since it is vastly more time efficient. Apart from better organization, there is also a lot of technical progress in Risen 2 on consoles compared to Risen 1. Risen 1 was, for example, in part quite inefficient with its memory management since it contained one huge island and many objects shared a texture file, so if you downsized one texture to save memory, you also lost quality somewhere else.

It's all right, that alligator was being a total jerk.

GS: Finally, is there anything else you'd like to add?

DO: Absolutely! I 'd like to thank our fans for their commitment, and their feedback, which keeps us on our toes and Piranha Bytes, while the communication and the creation of the game. Stay tuned for more information about Dead Space 2 in the coming months to consider your visit to the Gamescom, if you happen to be in Europe in the middle of August!

GS: Thank you for your time.


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