Post-apocalyptic shooter game used to deter sales by limiting the single-player content, creative director Tim Willits calls himself a "big proponent" Always-online DRM.
Always-on digital rights management and on-line passes are two trends that sparked a host of gamer rage lately, but only one actually on his way into the game Rage. In an interview with Euro Gamer Creative Director Tim Willits confirmed that the post-apocalyptic shooter would lock out some content for people who bought the game used, but wouldn 't require a constant online connection.

Since when did letting people into a sewer become an incentive?
Instead of the standard online pass approach of locking out of the game 's multiplayer modes, if a user creates a unique code that comes with a new copy or pay a $ 10 fee, will rope off some rage single player content . Diligent players in sewage hatches in the world of rage, that they come to new missions. Be if the player purchased the game (and made the effort to download the associated content) new, these hatches open to them.
'Ie [M] Most people do not even see, "said Willits, of the hatches. "I can tell you to buy some people angry, download, and never set foot in these things. You just won 't. I think that' s fair. It 's cool. It' s outside the main path. We 're not to affect anything. But I know some consumers, if you \ can' t can be avoided, then you get a little tricky subject. "
Willits acknowledged that some people would continue to resent the need to be online in order to enjoy a single-player game, but he said it would wind up being better for everyone involved. He cited automatic updates as a particular benefit to the scheme.
Rage is set to launch on the Xbox 360, PlayStation 3, and PC on October 4. For more on the game, check out GameSpot's previous coverage.
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